![]() The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang). GSdx in software rendering can use extra processing threads / cores for a moderate speedup. Try to enable MTVU at the Speed hacks panel of the configuration (Useful. With this u can get about 25 extra speed in your games. If you use GSDX in software mode and if it lags, do this:onfig>Video (GS)>Plugin Settings>Extra Rendering Threads to 2 (If dual core), 3 (If More Than dual core). Another thing I suggest trying is switching to the latest development build and trying out the OpenGL renderer. If you're going to do this, be sure to set your 'Extra rendering threads' option to something like 4 or 5 so that PCSX2 takes advantage all of those threads your CPU has. ![]() ![]() It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). It isnt working with every game but most titles will be fine. HOW TO MAKE PCSX2 EMULATOR RUN FASTER SOFTWARE. It recommends to switch to a software renderer. And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads). The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's). setting in the graphical plugin configuration panel, extra rendering threads. GSdx: Software renderer thread synchronization fix. Tested with preset 2, +3 rendering thread for Software mode and Async Mix for SPU-X. Use Software mode if you want good speed with no slow downs. Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit.), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores ). PCSX2 is an open-source PlayStation 2 emulator for Windows and Linux. PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software. On Hardware is possible to use 2x scaling without graphics problems or speed tanking too much (35-45 FPS with 2x scaling), however i do get slow downs even if using native when a lot of shooting happens.
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